#A01 · Algebra & Number Theory · Lv.1View in 3D Mind-Map
Linear Equation & Balance Axiom
Al-Khwarizmi · 820 CE
The foundational axiom of algebra (al-jabr): applying identical operations to both sides preserves equality and isolates the unknown x.
🧮 Live Formula Calculator & Plotter
Slope a
Intercept b
Target c
Root x = (c-b)/a
3.0000
x-intercept (-b/a)
3.000
Slope Angle
63.4°
Prerequisite Path (1 STEP)
Full Path AnalyzerClick steps in order to follow the 3D neon path from basics to target.
🚀 Next Unlocks (Derived Formulas) (10)
#A02Polynomial Expansion & Factoring#A03Laws of Exponents & Radicals#A04Quadratic Formula & Discriminant#A07Arithmetic & Geometric Series Sum#G09Euler's Polyhedron Formula & Topology#G10Parametric Bézier Curve Formula#C02Derivative Definition & Instantaneous Rate#L04Matrix Multiplication & Linear Transformation#L06Gaussian Elimination & Linear Systems (Ax = b)#P08Pearson Correlation & Linear Regression (OLS)
Geometric & Intuitive Insight
양팔 저울의 양쪽에 똑같은 무게를 덜어내어 미지의 추 x 하나만의 무게를 재는 과정입니다. 좌표평면에서는 직선 y = ax + b가 x축(y=0)과 만나는 절편을 뜻합니다.
Step-by-Step Derivation
- Step 1.1단계: 주어진 일차방정식 ax + b = 0 에서 상수항 b를 양변에서 뺍니다 → ax = -b
- Step 2.2단계: a ≠ 0 일 때 양변을 계수 a로 나누어 미지수 x를 고립시킵니다 → x = -b / a
- Step 3.3단계: 우변이 c인 일반형 ax + b = c 의 경우 x = (c - b) / a 로 즉시 확장됩니다.
AI & Coding Real-World Use
Single perceptron linear layer (y = wx + b) in AI and UI layout linear interpolation (Lerp)
#Linear Layer y=wx+b#UI Lerp Animation#Constraint Solver
const solveLinear = (a: number, b: number) => -b / a;Algebra & Number Theory — Related Formulas in This Cluster
Polynomial Expansion & Factoring
Lv.1 · Polynomial Kernel SVM
Laws of Exponents & Radicals
Lv.1 · IEEE 754 Float
Quadratic Formula & Discriminant
Lv.2 · 3D Ray Tracing
Vieta's Formulas (Roots & Coefficients)
Lv.2 · Matrix Trace & Det
Logarithm Laws & Change of Base
Lv.2 · O(log N) Complexity
Arithmetic & Geometric Series Sum
Lv.2 · RL Discounted Return