#L04 · Linear Algebra & Manifolds · Lv.2View in 3D Mind-Map
Matrix Multiplication & Linear Transformation
Arthur Cayley · 1858 CE
Computes each entry (i,j) as the dot product of row i of A and column j of B, geometrically representing the composition of two linear transformations.
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A₁₁
A₁₂
B₁₁
B₂₁
합성 성분 (AB)₁₁ = 1행·1열
5.000
합성 성분 (AB)₂₁ = 2행·1열
5.000
변환 스케일 배율
2.236
Prerequisite Path (11 STEP)
Full Path AnalyzerClick steps in order to follow the 3D neon path from basics to target.
STEP 1#A02Polynomial Expansion & Factoring
STEP 2#A03Laws of Exponents & Radicals
STEP 3#G03Pi, Radian Measure & Circular Sector
STEP 4#G01Pythagorean Theorem
STEP 5#L01Vector Operations, L1/L2 Norms & Normalization
STEP 6#A01Linear Equation & Balance Axiom
STEP 7#G04Unit Circle Trigonometry & Identities
STEP 8#G022D/3D Euclidean Distance Formula
STEP 9#G05Law of Sines & Law of Cosines
STEP 10#L02Dot Product & Cosine Similarity
STEP 11#L04Matrix Multiplication & Linear Transformation
🚀 Next Unlocks (Derived Formulas) (6)
Geometric & Intuitive Insight
왜 행렬 곱셈은 같은 자리끼리 곱하지 않고 '행 × 열'로 복잡하게 곱할까요? 벡터 x에 변환 B를 먼저 가하고(Bx) 이어서 변환 A를 가한 A(Bx) 의 최종 결과 식을 정리해보면 정확히 (AB)x 의 행×열 내적 규칙이 나오기 때문입니다!
Step-by-Step Derivation
- Step 1.1단계: 벡터 x를 y = Bx 로 변환하면 y_k = ∑_j B_{kj} x_j 입니다.
- Step 2.2단계: 다시 y를 z = Ay 로 변환하면 z_i = ∑_k A_{ik} y_k = ∑_j (∑_k A_{ik} B_{kj}) x_j 가 됩니다.
- Step 3.3단계: 따라서 합성 변환 행렬 C = AB 의 (i, j) 성분은 C_{ij} = ∑_k A_{ik} B_{kj} 로 유일하게 결정됩니다.
AI & Coding Real-World Use
90% of NVIDIA GPU Tensor Core compute in Deep Learning (Y = XW) and 3D graphics MVP pipelines
#GPU Tensor Cores GEMM#Deep Learning Y=XW#3D MVP Pipeline
const matMul2 = (A:number[][], B:number[][]) => [[A[0][0]*B[0][0]+A[0][1]*B[1][0], A[0][0]*B[0][1]+A[0][1]*B[1][1]]];Linear Algebra & Manifolds — Related Formulas in This Cluster
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