#P06 · Probability, Statistics & AI · Lv.3View in 3D Mind-Map

Normal (Gaussian) Distribution & Z-Score

Carl Friedrich Gauss & Abraham de Moivre · 1809 CE

f(x)=1σ2πexp⁡ ⁣(−(x−μ)22σ2),Z=X−μσf(x) = \frac{1}{\sigma\sqrt{2\pi}} \exp\!\left(-\frac{(x-\mu)^2}{2\sigma^2}\right), \quad Z = \frac{X-\mu}{\sigma}
∫−∞∞f(x) dx=1,P(∣Z∣≤1.96)≈0.95\int_{-\infty}^{\infty} f(x)\,dx = 1, \quad P(|Z|\le 1.96) \approx 0.95

The iconic bell-shaped continuous probability density governed by mean μ and standard deviation σ, ubiquitous across nature, statistics, and generative AI.

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Observed value x
Mean μ
Std Dev σ
Z=115−10015=1.000,P(X≤115)=84.13%Z = \frac{115 - 100}{15} = 1.000, \quad P(X \le 115) = 84.13\%
표준화 점수 Z-Score
+1.000σ
누적확률 P(X ≤ x)
84.13%
상위 백분위 Top %
15.87%

Prerequisite Path (14 STEP)

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Click steps in order to follow the 3D neon path from basics to target.

STEP 1#A01Linear Equation & Balance Axiom
STEP 2#A02Polynomial Expansion & Factoring
STEP 3#A03Laws of Exponents & Radicals
STEP 4#P01Permutations & Combinations
STEP 5#A06Logarithm Laws & Change of Base
STEP 6#A08Binomial Theorem & Pascal's Triangle
STEP 7#A07Arithmetic & Geometric Series Sum
STEP 8#C02Derivative Definition & Instantaneous Rate
STEP 9#P02Conditional Probability & Chain Rule
STEP 10#C01Limits, Continuity & Euler's Number e
STEP 11#P04Expected Value & Variance
STEP 12#P05Binomial Distribution
STEP 13#C04Fundamental Theorem of Calculus (FTC)
STEP 14#P06Normal (Gaussian) Distribution & Z-Score

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Geometric & Intuitive Insight

평균에서 멀어질수록 확률밀도가 e^(-z²/2)의 속도로 급격히 감소하며, ±1σ 안에 약 68.3%, ±2σ 안에 약 95.4%의 데이터가 들어옵니다.

Step-by-Step Derivation

  1. Step 1.가우스 적분 ∫_{-∞}^{∞} e^(-t²/2) dt = √(2π)를 정규화 상수로 사용해 전체 면적을 1로 맞춥니다.
  2. Step 2.표준화 변수 Z = (X - μ)/σ로 치환하면 어떤 정규분포든 평균 0, 분산 1인 표준정규분포 N(0,1)로 변환됩니다.

AI & Coding Real-World Use

Powers Diffusion Models (Stable Diffusion) Gaussian noise scheduling, Variational Autoencoders (VAE), and 3D Gaussian Splatting (3DGS).

#Diffusion Models#3D Gaussian Splatting#VAE Latent Space#Anomaly Detection
const normalPDF = (x, mu, sig) => Math.exp(-0.5 * ((x - mu) / sig) ** 2) / (sig * Math.sqrt(2 * Math.PI));

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