#G08 · Geometry & Trigonometry · Lv.3View in 3D Mind-Map
Spherical Coordinates & Sphere Volume/Area
Archimedes & Leonhard Euler · 225 BCE
Converts (radius, longitude θ, colatitude φ) into 3D (x, y, z) coordinates, while linking sphere volume 4/3 πr³ and surface area 4πr² via differentiation.
🧮 Live Formula Calculator & Plotter
Radius r
Azimuth θ°
Polar φ°
Volume V
523.60
Surface Area A
314.16
3D Coord (x,y,z)
(3.1, 3.1, 2.5)
Prerequisite Path (10 STEP)
Full Path AnalyzerClick steps in order to follow the 3D neon path from basics to target.
STEP 1#A02Polynomial Expansion & Factoring
STEP 2#A03Laws of Exponents & Radicals
STEP 3#A01Linear Equation & Balance Axiom
STEP 4#G01Pythagorean Theorem
STEP 5#G03Pi, Radian Measure & Circular Sector
STEP 6#A04Quadratic Formula & Discriminant
STEP 7#G022D/3D Euclidean Distance Formula
STEP 8#G04Unit Circle Trigonometry & Identities
STEP 9#G07Conic Sections (Parabola, Ellipse, Hyperbola)
STEP 10#G08Spherical Coordinates & Sphere Volume/Area
🚀 Next Unlocks (Derived Formulas) (1)
Geometric & Intuitive Insight
양파 껍질처럼 두께 dr 인 얇은 구면 껍질(넓이 4πr²)들을 r = 0 부터 R 까지 겹겹이 적분하여 쌓으면 구의 부피 ∫ 4πr² dr = (4/3)πR³ 이 됩니다.
Step-by-Step Derivation
- Step 1.1단계: 천정각 φ에 대해 z축 높이는 z = r cos φ 이고, xy평면에 투영된 반지름은 ρ = r sin φ 입니다.
- Step 2.2단계: 방위각 θ에 대해 x = ρ cos θ = r sin φ cos θ, y = ρ sin θ = r sin φ sin θ 로 분해됩니다.
- Step 3.3단계: 구의 단면적 π(r² - z²) 을 z = -r 부터 r 까지 적분하면 V = (4/3)πr³ 이 도출됩니다.
AI & Coding Real-World Use
3D globe 360° UV texture mapping, Three.js OrbitControls camera, and quantum spherical harmonics
#3D Globe Mapping#OrbitControls Camera#Spherical Harmonics
const toXYZ = (r:number, th:number, ph:number) => [r*Math.sin(ph)*Math.cos(th), r*Math.cos(ph), r*Math.sin(ph)*Math.sin(th)];Geometry & Trigonometry — Related Formulas in This Cluster
Pythagorean Theorem
Lv.1 · Game Physics Distance
2D/3D Euclidean Distance Formula
Lv.2 · K-Means & KNN ML
Pi, Radian Measure & Circular Sector
Lv.1 · Three.js Radians
Unit Circle Trigonometry & Identities
Lv.2 · LLM RoPE Encoding
Law of Sines & Law of Cosines
Lv.2 · Inverse Kinematics IK
Trigonometric Addition & Double-Angle Formulas
Lv.3 · Rotation Matrix Proof