#G04 · Geometry & Trigonometry · Lv.2View in 3D Mind-Map
Unit Circle Trigonometry & Identities
Hipparchus, Aryabhata & Euler · 140 BCE
Defines cosine and sine as (x, y) coordinates on the unit circle, extending trigonometry to all real angles to model periodic waves, rotations, and oscillations.
🧮 Live Formula Calculator & Plotter
Angle θ°
cos θ (x좌표)
0.7071
sin θ (y좌표)
0.7071
tan θ (기울기)
1.0000
Prerequisite Path (6 STEP)
Full Path AnalyzerClick steps in order to follow the 3D neon path from basics to target.
STEP 1#A01Linear Equation & Balance Axiom
STEP 2#A02Polynomial Expansion & Factoring
STEP 3#A03Laws of Exponents & Radicals
STEP 4#G01Pythagorean Theorem
STEP 5#G03Pi, Radian Measure & Circular Sector
STEP 6#G04Unit Circle Trigonometry & Identities
🚀 Next Unlocks (Derived Formulas) (8)
#A09Complex Numbers & Polar Plane#G05Law of Sines & Law of Cosines#G06Trigonometric Addition & Double-Angle Formulas#G08Spherical Coordinates & Sphere Volume/Area#C07Euler's Formula & Euler's Identity#C09Fourier Series & Fourier Transform (FFT)#L033D Cross Product & Surface Normal Vector#L072D/3D Rotation Matrix & Orthogonal Group SO(3)
Geometric & Intuitive Insight
단위원(반지름 1) 위를 도는 점의 그림자를 x축에 비추면 cos θ, y축에 비추면 sin θ가 됩니다. 반지름이 1인 직각삼각형이므로 피타고라스 정리에 의해 언제나 cos²θ + sin²θ = 1² = 1 입니다.
Step-by-Step Derivation
- Step 1.1단계: 원점 중심, 반지름 1인 단위원 방정식은 x² + y² = 1 입니다.
- Step 2.2단계: 각도 θ에 대한 단위원 위의 점 좌표를 x = cos θ, y = sin θ 로 정의합니다.
- Step 3.3단계: 이를 원의 방정식에 대입하면 cos²θ + sin²θ = 1 이며, 양변을 cos²θ로 나누면 1 + tan²θ = sec²θ
AI & Coding Real-World Use
Transformer LLM Sinusoidal/RoPE Positional Encoding and 3D game wave/orbit animation shaders
#LLM RoPE Encoding#Wave Shader#Circular Orbit
const posOnCircle = (r: number, rad: number) => ({ x: r * Math.cos(rad), y: r * Math.sin(rad) });Geometry & Trigonometry — Related Formulas in This Cluster
Pythagorean Theorem
Lv.1 · Game Physics Distance
2D/3D Euclidean Distance Formula
Lv.2 · K-Means & KNN ML
Pi, Radian Measure & Circular Sector
Lv.1 · Three.js Radians
Law of Sines & Law of Cosines
Lv.2 · Inverse Kinematics IK
Trigonometric Addition & Double-Angle Formulas
Lv.3 · Rotation Matrix Proof
Conic Sections (Parabola, Ellipse, Hyperbola)
Lv.2 · Kepler Orbit Sim